Posts Tagged ‘iPhone’
|This post was written by Jill Feigelman
Baby Genius Offers Apps
Wednesday, June 22nd, 2011

Baby Genius recently launched two apps featuring characters Frankie and Tempo. Parents can download MyPal Frankie and MyPal Tempo for iPhone, iPod Touch, or iPad for free. The MyPal Tempo musical game is a “Simon Says”-style game that teaches memory skills through music. With MyPal Frankie, Frankie will repeat anything the child says. Kids can play with Frankie and make her giggle, wiggle, or eat an apple. Videos can be recorded and saved or shared.
Tags: Baby Genius, Frankie, ipad, iPad Touch, iPhone, My Pal Frankie MyPal Tempo, Tempo
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This post was written by Elizabeth A. Reid
Introducing… Playmobil’s Apple Store Playset
Friday, April 1st, 2011
Apple’s latest product is as simple as a toy! Playmobil and the technology giant have teamed up to produce the Apple Store Playset, equipped with tiny iPhones, Macbooks, iPads, and its own Genius Bar.
Kids can place “Steve Jobs” in the Keynote Theatre and brainstorm new inventions. Or, buy the Line Pack and simulate a product launch. Is that Woz on a Segway? You bet!
The set includes the store, an Apple Store staff, and more than 60 accessories. The ground floor features product demo tables, software shelves, and a kids’ corner. The top floor includes the Genius Bar and a Keynote Theater with a mini Steve Jobs figure. Those with an iPhone 4 can download a presentation from the Playmobil website, and use it as a screen behind Jobs.
For more information on the Apple Store Playset from Playmobil, click here, and watch the video above. Pictures after the jump.
Tags: Apple, April Fools, iPhone, Playmobil, Steve Jobs
Posted in New Products, News | No Comments »
This post was written by Elizabeth A. Reid
Senario’s Zibits Gets iPhone Game
Monday, October 25th, 2010
Senario has released a new iPhone game for its popular Zibits remote control (R/C) robotics series, Zibits Rush. In the game, created by Senario and ChaYoWo Games, players can choose their own Zibits characters and complete levels in four different worlds by clearing hurdles and defeating enemies. After all levels are complete, the player’s final score is displayed and can be posted to Facebook, Twitter, or the online leader board. The game can be downloaded for 99 cents from Apple’s App Store. To learn more about Zibits, visit www.zibits.com.
Tags: iPhone, Senario, Zibits, Zibits Rush
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This post was written by Elizabeth A. Reid
First Mega Bloks App Now Available for the iPad and iPhone
Friday, October 1st, 2010
In celebration of Mega Bloks’ 25th anniversary, Mega Brands is releasing its first iPhone and iPad application for preschoolers, Mega Bloks Playground. Michael Elman, partner and creative of Budge Studios, the developer and publisher of the App, describes it as “not a ‘video game’ by any means that gives you set goals and sets you up to ‘win’ or ‘lose’.”
Instead, Mega Bloks Playground is open-ended and boasts unlimited play. In the preschool interactive world there are two playable Mega Bloks buddies, a boy and a girl, who interact with in-world elements, such as swings, sets, slides, see-saws, animals, and more. Kids can drag or tap the buddies with a finger on the iPad or iPhone screen and watch them play in the playground.
The App also features piles of colorful Mega Bloks throughout the playground that kids can use to build a variety of Mega Bloks creations. The touch-play controls are specially designed to help develop fine motor skills in children ages 2 to 5.
Mega Bloks Playground is available, starting today, for the iPad ($3.99) and iPhone ($1.99), exclusively through the Apple App Store in the Game-kids section. For the first 48 hours after launch, the App will be sold for 50 percent off.
Tags: app, ipad, iPhone, Mega Bloks, Mega Bloks Playground, Mega Brands
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This post was written by Justin McCraw
Video Game Based on Silly Bandz in the Works
Tuesday, July 20th, 2010
Zoo Publishing is partnering with Silly Bandz to create and publish a new video game based on the company’s variously shaped, rubber band bracelets. The video game is expected to release for the iPhone and iTouch in September, with a Nintendo DS version appearing during the holiday season.
Tags: Beanie Babies, iPhone, iTouch, Nintendo DS, Pogs, Silly Bandz, Zoo Publishing
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This post was written by Elizabeth A. Reid
Toy Story 3 App Surpasses 1.7 Million Downloads
Monday, July 19th, 2010

Coming off the announcement of the company’s acquisition of Tapulous––a Palo Alto-based leading developer of music games for the iPad, iPhone, and iPod Touch––Disney announces that the Toy Story 3 app for the iPhone and iPod touch has surpassed 1.7 million downloads in less than one month after launching on June 15, timed with the movie’s opening weekend.
A franchise portal on the iPhone, the Toy Story 3 app lets fans play, personalize, and stay connected to their favorite Toy Story characters, stories, and happenings through both free and premium content. For more information about this app, visit www.itunes.com/waltdisney.
Tags: app, Disney, ipad, iPhone, iPod Touch, Tapulous, Toy Story 3
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This post was written by Justin McCraw
Webosaurs Exits Beta, Enters Market With New Features
Tuesday, June 29th, 2010
Reel FX Creative Studios (RFCS) has announced that its online educational and social game, Webosaurs, is now live following a yearlong open beta test. Based on the free-to-play model, with premium enhancements available for a price, Webosaurs is the brainchild of Reel FX Entertainment and Jacques Panis, who said he saw a market opportunity for boy-centered online entertainment after his twins found it difficult to find such content online.
Webosaurs’ official market release brings with it new content in the form of enhanced privacy controls, virtual pets, an arcade room, new quests, more Webosodes–educational, live-action clips–from Nigel Marven, new domains to explore, new games, and a virtual catalog to purchase various goods and services. A reconstructed homepage, virtual recycling program, expanded help, and a new parents page, as well as the ability to add more avatars to a user’s collection, round out the list of enhancements.
With plans for ancillary products ranging from RFCS’s iPhone app to a comic book series, Webosaurs is set to build upon its brand power. For boys–although girls can play, too–ages 5 to 10, Webosaurs combines action gaming with educational aspects to create a prehistoric experience in a COPPA-compliant environment.
Tags: COPPA, iPhone, Jacques Panis, Nigel Marven, Reel FX Creative Studios, Webosaurs, Webosodes
Posted in 3-5, 6-8, 9 and up, News | No Comments »
This post was written by Christina Edwards
Scholastic Media develops iPad apps
Thursday, June 17th, 2010

Scholastic Media is bringing its children’s apps for the iPhone and the iPod Touch to the iPad. The apps are based on Scholastic brands Clifford the Big Red Dog and ISpy and launched June 16 for $3.99.
Clifford’s Be Big with Words, based on the Scholastic and PBS KIDS series, encourages the development of spelling, phonics, and vocabulary skills in young readers. Users spell words and are rewarded with pictures depicting the word’s meaning.
I SPY Spooky Mansion takes users on a hidden object adventure through a mansion, where they will escape by collecting keys through solving ISpy riddles.
Both apps were launched on the iPhone last fall. ISpy Spooky Mansion has ranked among the Top 10 Paid Kids Games and the Top 20 Paid Puzzle Games categories. CLIFFORD’S BE BIG With Words has been ranked among the Top 10 Paid Educational Games as well as the Top 25 Paid Kids Games since release.
Tags: Clifford, ipad, iPhone, iPod Touch, ISpy, Scholastic Media
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This post was written by Justin McCraw
Get Fit With EA SPORTS Active 2, Microsoft Kinect
Tuesday, June 15th, 2010
EA SPORTS, a division of Electronic Arts, Inc., announced its latest product, EA SPORTS Active 2 at the E3 Expo in Los Angeles, Calif., yesterday.
The game utilizes the full-body motion capturing features of Microsoft’s upcoming Kinect peripheral (formerly dubbed Project Natal) to provide 1:1 movement recognition and voice commands. EA SPORTS Active 2 tracks user’s fitness progress and includes a wearable heart monitor.
PlayStation 3 and Nintendo Wii version have accessories that attach to various points on the body, while iPhone and iPod Touch versions are also in the works.
EA SPORTS Active 2 will be available in the U.S. on Nov. 16.
Photo Credit: MTV Multiplayer
Tags: Active 2, EA, EA Sports, Electronic Arts, iPhone, iPod Touch, Kinect, Microsoft, Nintendo Wii, Playstation 3
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